You gain proficiency with two of the following skills of your choice: Deception, Insight, Intimidation, and Persuasion. Your clothing and equipment aren't changed by this trait. You can't duplicate the appearance of a creature you've never seen, and you must adopt a form that has the same basic arrangement of limbs that you have. You can make yourself appear as a member of another race, though none of your game statistics change. You can also adjust your height and weight, but not so much that your size changes. You determine the specifics of the changes, including your coloration, hair length, and sex. As an action, you can change your appearance and your voice. In their natural forms, changelings average between 5 to 6 feet in height, with a slender build. Changelings tend toward pragmatic neutrality, and few changelings embrace evil. While a changeling can transform to conceal their age, the effects of aging affect them similarly to humans. Changelings mature slightly faster than humans but share a similar lifespan - typically a century or less. In addition, one other ability score of your choice increases by 1. This leads many people to treat known changelings with fear and suspicion. Many changelings use this gift as a form of artistic and emotional expression, but it’s an invaluable tool for grifters, spies, and others who wish to deceive. The DM is free to modify that list for a campaign.Ī changeling can shift its face and form with a thought. The Player’s Handbook offers a list of languages to choose from. Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. You stay in the new form until you use an action to revert to your true form or until you die.Your clothing and equipment aren’t changed by this trait. You can’t duplicate the appearance of an individual you’ve never seen, and you must adopt a form that has the same basic arrangement of limbs that you have. You can also adjust your height and weight and can change your size between Medium and Small. Thanks to your connection to the fey realm, you gain proficiency with two of the following skills of your choice: Deception, Insight, Intimidation, Performance, or Persuasion. You choose the size when you select this race. You can't raise any of your scores above 20. When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Personas can even be passed down through a family, allowing a younger changeling to take advantage of contacts established by the persona’s previous users. Personas can be shared by multiple changelings a community might be home to three healer changelings, with whoever is on duty adopting the persona of Andrea, the gentle physician. A changeling adventurer might have personas for many situations, including negotiation, investigation, and combat. However, many changelings develop identities that have more depth, crafting whole personas complete with histories and beliefs. A mask can be used to express a mood or to serve a specific purpose and then might never be used again. A casual shape - one created on the spur of the moment, with no depth or history - is called a mask. It is rare to see a changeling in that form, for a typical changeling changes their shape the way others might change clothes. In their true form, changelings appear faded, their features almost devoid of detail. Sometimes they adopt new forms for the sake of mischief or malice, and other times they don a new identity to right wrongs or delight the downtrodden. Each changeling decides how to use their shape-shifting ability, channeling either the peril or the joy of the Feywild. The first changelings in the multiverse appeared in the Feywild, and the wondrous, mutable essence of that plane lingers in changelings today - even in those changelings who have never set foot in the fey realm. For other changelings, a new face may reveal an aspect of their soul. For some changelings, a new face is only a disguise. Each changeling can supernaturally adopt any face they like. With ever-changing appearances, changelings reside in many societies undetected. Unearthed Arcana Mordenkainen Presents: Monsters of the Multiverse
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